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Showing posts with label bugfix. Show all posts
Showing posts with label bugfix. Show all posts

Thursday, December 20, 2012

City Block 1.1 and Holiday Sale!

City Block 1.1 has just been released! All existing purchasers on Indievania will be able to download the update for free. If you haven't bought the game, then go buy it now! At least download the demo.

Anyway here's what's changed in City Block 1.1:
  • Added the ability to take out a loan. Right click on the door of a Bank to manage your loans.
  • Added a new building: Schools.
  • Added a new citizen type: Kids.
  • Added a news ticker on the main menu screen that displays all the latest information straight from me.
  • Fixed several bugs.
  • Polished up the game a little.
Also, to celebrate the holidays, City Block and Invasion Breaker are now on sale! You can get City Block for just $1.99, while Invasion Breaker will run you only $0.49! Get 'em while they're cheap!

Regarding IndieCity, I submitted City Block to their approval process a while back. They require two testers to approve the game, in the event of one approval and one disapproval, a third tester is needed to break the tie. This is exactly what happened with City Block, with one tester failing the game, and another passing it. I haven't heard anything from them since November 30th; the third tester is nowhere to be found.

City Block Trailer

Invasion Breaker Trailer

Sunday, December 4, 2011

8-Bit Agent: Achievements bugfix, feedback/bug report forms

This update to 8-Bit Agent fixes a bug where earned achievements are not submitted to GMechanism. It also adds two options in the settings menu, "Report a Bug" and "Send Feedback." Each of these will bring up a form for the appropriate action. Reporting bugs and sending feedback will help me improve the game and make it a better experience for everyone, so please check out those options. If you don't want to open the game, you can access the Bug Report form here, and the Send Feedback form hereDownload the update now.

Thursday, December 1, 2011

8-Bit Agent: Score submit bugfix

This minor update to 8-Bit Agent fixes a score submit bug where the player would sometimes be asked for a guest name even when signed in to GMechansim. I am working on a new level, which will be the final normal level in the game. Then there will be the Sky High Building Boss, then the Final Boss. But that's for another update. Download the update now.

Saturday, November 26, 2011

8-Bit Agent: Settings menu, more bugfixes

The latest update to 8-Bit Agent has been released. The biggest change? A settings menu. In this menu, you can activate or deactivate GMechanism, you can edit your GMechanism username or password, and there is a link to download GMechanism if you do not have an account. There is also an option to clear all data, which will erase all locally stored game progress, achievements, and settings data. Any achievements associated with your GMechanism account and any scores you have submitted to the leaderboards will remain intact. Also, there are a few bugfixes. Firstly, the last update introduced a bug that would prevent anyone from submitting a score to the leaderboards. That has been fixed in this update. Secondly, the achievement display area was a bit buggy when the user was signed in to GMechanism. This has also been fixed. So download the update now!

8-Bit Agent: Leaderboard display bug

8-Bit Agent has been having a bug where, after playing a level, the leaderboard would not display correctly, instead showing all zeros and freezing the game. This issue took a while to track down, but it's fixed, and the update has gone live. Download the update here.

Friday, November 25, 2011

8-Bit Agent: Better GMechanism integration, leaderboard improvements, and bugfixes.

Yet another update to 8-Bit Agent has been released. In this update, I have drastically cleaned up the game's integration with GMechanism. You still need to download the GMechanism client to set up an account, but you no longer need to sign in every time you play 8-Bit Agent. You just enter your info once, and the game will sign you in automatically every time after that. Also, the leaderboard can now display the top 10 players, instead of just the top 5. Since not all 10 players fit on the same screen, you use the arrow keys to switch between the two pages of highscores. And lastly, the "This sound does not exist." error that occurs whenever the player runs out of health (it doesn't occur when the player dies from falling off the level). So what are you waiting for? Download the update now.

Saturday, November 19, 2011

8-Bit Agent: OpenAL32.dll bug

Recently, it has come to my attention that 8-Bit Agent has begun throwing a massive error at launch on several computers, due to OpenAL32.dll missing. After investigating this problem, I discovered that it was caused by my switch to the audio engine Caster. As it turns out, I forgot to include the required DLLs in the game files, and this caused Caster to fail. I have re uploaded the game with the required DLLs, and it should work now. Download the update here.