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Showing posts with label leaderboards. Show all posts
Showing posts with label leaderboards. Show all posts

Saturday, July 28, 2012

Minor 8-Bit Agent Update

8-Bit Agent has been updated to the latest version of the GMechanism API. Download 8-Bit Agent now!

Thursday, December 1, 2011

8-Bit Agent: Score submit bugfix

This minor update to 8-Bit Agent fixes a score submit bug where the player would sometimes be asked for a guest name even when signed in to GMechansim. I am working on a new level, which will be the final normal level in the game. Then there will be the Sky High Building Boss, then the Final Boss. But that's for another update. Download the update now.

Saturday, November 26, 2011

8-Bit Agent: Settings menu, more bugfixes

The latest update to 8-Bit Agent has been released. The biggest change? A settings menu. In this menu, you can activate or deactivate GMechanism, you can edit your GMechanism username or password, and there is a link to download GMechanism if you do not have an account. There is also an option to clear all data, which will erase all locally stored game progress, achievements, and settings data. Any achievements associated with your GMechanism account and any scores you have submitted to the leaderboards will remain intact. Also, there are a few bugfixes. Firstly, the last update introduced a bug that would prevent anyone from submitting a score to the leaderboards. That has been fixed in this update. Secondly, the achievement display area was a bit buggy when the user was signed in to GMechanism. This has also been fixed. So download the update now!

8-Bit Agent: Leaderboard display bug

8-Bit Agent has been having a bug where, after playing a level, the leaderboard would not display correctly, instead showing all zeros and freezing the game. This issue took a while to track down, but it's fixed, and the update has gone live. Download the update here.

Friday, November 25, 2011

8-Bit Agent: Better GMechanism integration, leaderboard improvements, and bugfixes.

Yet another update to 8-Bit Agent has been released. In this update, I have drastically cleaned up the game's integration with GMechanism. You still need to download the GMechanism client to set up an account, but you no longer need to sign in every time you play 8-Bit Agent. You just enter your info once, and the game will sign you in automatically every time after that. Also, the leaderboard can now display the top 10 players, instead of just the top 5. Since not all 10 players fit on the same screen, you use the arrow keys to switch between the two pages of highscores. And lastly, the "This sound does not exist." error that occurs whenever the player runs out of health (it doesn't occur when the player dies from falling off the level). So what are you waiting for? Download the update now.

Friday, November 18, 2011

8-Bit Agent: Ogg files, Better GMechanism integration, new level, and more!

The latest 8-Bit Agent update has hit the streets! The biggest change in this update is the addition of a new level. Also, the leaderboards have been redesigned and the achievements have been integrated with GMechanism. In addition, the file size of the ZIP archive containing the game has been drastically decreased by switching the music from the WAV format to the OGG format. In order to play the OGG files, the game now makes use of  the audio engine Caster, developed by MoaCube. There is some sound quality decrease, but the entire soundtrack in the OGG format is lower in size than one track in the WAV format. The download size for the game has been decreased from 95MB to just 11MB! So what are you waiting for? Download the update now!